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雅思考官Simon寫(xiě)作小作文9分柱狀圖電子游戲

所屬教程:雅思作文

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2017年11月03日

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雅思寫(xiě)作一直以來(lái)以起靈活、發(fā)散的特點(diǎn)備受考生們關(guān)注,同樣也是各類(lèi)雅思預(yù)測(cè)中的???,小站在這里為同學(xué)們整理了雅思考官Simon的小作文9分范文,希望對(duì)備考的同學(xué)們有所幫助。今天放送的是常見(jiàn)的柱狀圖,內(nèi)容有關(guān)電子游戲,難度不大。
雅思考官Simon寫(xiě)作小作文9分柱狀圖電子游戲圖1

柱狀圖:電子游戲

The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006.此柱狀圖顯示2000年到2006年間不同類(lèi)型的電子游戲的全球銷(xiāo)售額(單位:一億美元)

 

雅思考官Simon寫(xiě)作小作文9分柱狀圖電子游戲圖2

The bar chart compares the turnover in dollars from sales of video games for four different platforms, namely mobile phones, online, consoles and handheld devices, from 2000 to 2006.

It is clear that sales of games for three out of the four platforms rose each year, leading to a significant rise in total global turnover over the 7-year period. Sales figures for handheld games were at least twice as high as those for any other platform in almost every year.

In 2000, worldwide sales of handheld games stood at around $11 billion, while console games earned just under $6 billion. No figures are given for mobile or online games in that year. Over the next 3 years, sales of handheld video games rose by about $4 billion, but the figure for consoles decreased by $2 billion. Mobile phone and online games started to become popular, with sales reaching around $3 billion in 2003.

In 2006, sales of handheld, online and mobile games reached peaks of 17, 9 and 7 billion dollars respectively. By contrast, turnover from console games dropped to its lowest point, at around $2.5 billion.(187)


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