伴隨著互聯網的盛行,網絡游戲逐漸走進了人們的生活。據CNNIC統計顯示:網絡游戲玩家每人每周游戲時間達9.9小時,其人數占到網民總數的二分之一。
Therefore, the online game has become one of the most popular ways of entertainment. Based on the report of 2007 online games investigation, there are some important features about Chinese online gamers:
網絡游戲已成為現代人休閑娛樂的主要方式之一。依據2007年網絡游戲調查報告,中國網絡游戲現呈現以下幾點顯著特征:
1) The amount of players who are studying in high school or working in IT-related fields rank(列……) the top two, account for 19% and 10% respectively.
1) 中國網絡游戲用戶中,高中學生和IT從業(yè)人員最多,分別占19%和10%。
2) Most players are 19 to 35 years old, and gamers aged between 20 and 29 account for 60% of the whole players.
2) 網游用戶以19至35歲之間的人群居多,其中20-29這個年齡段的用戶占用戶總數的60%。
3) The players who are well-educated have taken up 59% in online game market.
3) 在整個網游市中,接受過高等教育的用戶所占比例高達59%。
4) 45% of online gamers are female, but the female roles played in games just account for 38%.
4) 女性玩家約占45%,但在游戲中使用女性角色的只占38%。
5) The amount of players in the coastal areas is larger than the amount of middle and west areas. Guangdong, Jiangsu, and Shanghai are top three.
5) 沿海地區(qū)的網游用戶數量遠高于中西部地區(qū),廣東、江蘇和上海分列前三位。
注釋:
1. average adj. 平均的
例句:it's a pity that I'm going to die or die too soon, but at least I'm getting more than the average.
我死得太早是很遺憾,但至少我活得比平均壽命長。
2. Therefore adv. 因此;所以
例句:Therefore, we have the chance to innovate and to solve those problems. So, I think there are hopes for that.
因此,我們有機會進行創(chuàng)新來解決這些問題,那就是希望之所在。
3. investigation n. 調查;調查研究
例句:Can we keep this for our investigation? 我們能留著這個作調查嗎?