托德:艾麗,你能談?wù)勀銓W(xué)了什么專業(yè)才能成為動(dòng)畫師的嗎?還有這個(gè)產(chǎn)業(yè)這么多年有什么變化?
Eli: Yeah, well, I actually studied, the degree I did was a graphic design course, which taught you art, every aspect of graphic design but they looked at graphic design as actually communication design which is basically just trying to get a message across a certain way thought the use of graphics, you know graphical methods, so I mean, that doesn't necessarily mean just you know text, words, on a screen, you know, words on a poster. I mean, people's people's views of graphic design is usually like posters, advertising, um, adverts in magazines but we were sort of made to think that that is just a tiny bit of graphic design, I mean you can communicate message, through any medium, you know even sort of acting, and stuff like that, they were, it was really that broad so, obviously with my love of anime I chose animation, I mean, it's something I've been interested in for a long time and I do 3D computer animation kind of like "Toy Story" but obviously not as good. I was actually the only person on my course doing that, so it was quite a challenge. I had an amazing animation tutor, who had got some pretty amazing portfolio behind him, to help me out, and if it wasn't for him, I probably would have torn my hair out years ago and maybe even quit the course cause I, there was a big, dispute with sort of my view of computer animation, what I was interested in with the graphic design tutor's views, they were all about deep meaning and you know, messages behind work and I was actually about learning how to animate well, you know the techniques of animation. I mean it's always very important to have the background skills of ideas because you can betechnically good at something, you can be able to use a computer program brilliantly, but if you don't have the sort of ideas or background then you're never going to be able to make a good piece. I mean, I've heard that Pixar, the company who make "Toy Story" actually hire actors instead of animators to do their animating. They hire them for their acting skills and then they teach them how to use the software afterwards, cause actually, that's what it's about, it's making characters act, it's whatever it is, whether it's a coke can or a book, if you want to give that a personality, you got to think about how you're gonna give this inanimate object a personality, how are you going to make it looked scared, how are you going to make it look happy, um, that's what I was interested in, sort of techniques of learning how to do that, so, yeah, it was a struggle but it was definitely worth it in the end, and I think I'll go on to have a good career.
艾麗:當(dāng)然,實(shí)際上我在大學(xué)修的學(xué)位是平面設(shè)計(jì),這個(gè)課程會(huì)教你美術(shù),有關(guān)平面設(shè)計(jì)的所有方面,但是他們把平面設(shè)計(jì)看作通訊設(shè)計(jì),基本來說就是試圖通過特定的方式得到信息,對(duì)圖形的使用進(jìn)行思考,你知道就是圖形分析,所以我的意思是,這不一定意味著你只要知道屏幕上的文本、文字,或者是海報(bào)上的文字就可以了。我是說,人們通常認(rèn)為圖形設(shè)計(jì)就是類似海報(bào)、廣告、報(bào)紙上的廣告這樣的東西,但是我們則認(rèn)為這些只是圖形設(shè)計(jì)中的一小部分。你可以通過任何媒介傳遞信息,你知道,甚至是動(dòng)作這樣的東西都能傳遞信息,所以它的概念非常廣,很顯然我選擇動(dòng)畫師這個(gè)職業(yè)是出于我對(duì)于動(dòng)漫的熱愛,動(dòng)漫是我很長時(shí)間以來一直感興趣的事物,我會(huì)做類似《玩具總動(dòng)員》這樣的3D電腦動(dòng)畫,但是顯然做得并沒有那么好。實(shí)際上我是這個(gè)課程中唯一一個(gè)從事這個(gè)職業(yè)的人,所以這是很大的挑戰(zhàn)。我的動(dòng)畫導(dǎo)師非常了不起,他有一些非常棒的作品組合,總是能幫助我,要不是他,幾年前我可能就泄氣了,可能甚至?xí)顺鲞@個(gè)課程,因?yàn)槲耶?dāng)時(shí)對(duì)電腦動(dòng)畫的看法有很大的爭議,我感興趣的是圖形設(shè)計(jì)導(dǎo)師的見解,那些都是深層意義,你知道,作品背后的意義,實(shí)際上我學(xué)會(huì)了如何制作好的動(dòng)畫作品,你知道就是動(dòng)畫制作的技巧。我是說,擁有思想的背景技巧非常重要,因?yàn)槟憧梢栽诩夹g(shù)上擅長某些事情,你能更出色地操作電腦程序,但是如果你沒有思想或是背景,那你就根本不能做出好的作品。我是說,我聽說皮克斯公司,就是那家制作出《玩具總動(dòng)員》的公司,實(shí)際上他們?cè)谥谱鲃?dòng)畫作品時(shí)雇傭演員而不是動(dòng)畫師。他們因?yàn)檠輪T的演技而雇傭他們,之后他們會(huì)教授演員如何使用軟件,因?yàn)閷?shí)際上,這就是制作角色表演的方式,無論是什么,是可樂罐還是一本書,如果你想給予那個(gè)事物個(gè)性,你就要思考你如何賦予無生命的事物個(gè)性,你怎樣能讓他們看起來可怕,怎么能讓他們看起來高興,嗯,這就是我感興趣的事物,類似于學(xué)習(xí)如何制作的技巧,所以過程很艱難,但是最終一切都很值得,我認(rèn)為我會(huì)有很好的前途。